You Are (Not) One
A downloadable game
You, the players, play as Insiders who all share one single body. Not everyone can be in control at once, even though several Insiders might attempt to control their common body at the same time.
You form what is called a System. As such, you have to navigate through everyday life in the Outside World, all the while dealing with dire shit in your Innerworld.
When your Systems' psyche comes at a breaking point, a Trauma Dungeon appears in your Innerworld. It's up to the players inside to clear the shit out of it before things get out of hand.
3+ players and a GM. Built on Caltrop Core.
French version coming soon
Side note: I've been having comments from people telling me that this game reminded them of Everyone is John. This game isn't anything like Everyone is John. Everyone is John has been designed by someone who is obviously not mad and finds madness to be a source of amusement. Its main premise is basically "you're crazy and you have obsessions you must fulfill and it's fun because you can do random shit also you're crazy lol".
You Are (Not) One, on the other side, focuses on care, understanding and empathy. One of its goal is to give players a better understanding of plurality and what it means to have this kind of mental health issues. In no way it is making fun of madness and disabilities.
| Status | In development |
| Category | Physical game |
| Rating | Rated 5.0 out of 5 stars (2 total ratings) |
| Author | Velvet |
| Tags | Dungeon Crawler, Fantasy, LGBT, LGBTQIA, Mental Health, plurality, post-dungeon-fantasy, Queer, Surreal, Tabletop role-playing game |
| Average session | A few hours |
| Languages | English, French |
| Accessibility | Color-blind friendly, High-contrast |
| Multiplayer | Local multiplayer |
Install instructions
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Comments
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thank you as some one who is plural I'm glad this is here to represent systems
You are welcome. There are a lot of tiny projects, including a lot of zines, that I could find on itch on this subject.
But I still think it needs more representation. Making this game was for me a way to spread awareness on the matter and to make it so that players would relate and feel empathy for mental health conditions that are not very well known.